![]() Rather, the portions set aboard the Braxus are presented in an (admittedly crude) CG rendering, while each individual flashback plays out in a different artistic style. Unlike Downfall, the first Dead Space movie experience, Aftermath doesn’t rely on a single, comic book-style of art and animation. Aside from the guy who constantly calls out for his daughter being a bit of a cliché, I generally liked each of the four characters enough for their stories to keep me interested all the way through. As a concept, this isn’t particularly original, but here it works surprisingly well, allowing us to not only see radically different perspectives on the same event but also how those events have affected the psyche of whoever happens to be telling the story. These interrogations act as a narrative framing device, allowing each of the characters to tell the story through flashbacks as they all recount their own version of events. ![]() ![]() It quickly becomes apparent that all is not what it seems, and a pair of interrogators is brought in to decipher the happenings aboard the O’Bannon before the Braxus reaches the Sprawl. The group is quickly incapacitated and transported to the Marine battleship Braxus, which is on its way to the Sprawl – a huge space station built on Titan (one of the moons of Saturn) and also the setting for the Dead Space 2 video game. As marines board the deserted, carnage-strewn corridors of the USG O’Bannon, we’re introduced to the four mismatched individuals who will function as our principle characters: Nicholas Kuttner, head of security Alejandro Borgas, an engineer Isabella Cho, a doctor and Nolan Stross, the ship’s chief science officer.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |